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| Guilds: What's in it for me? |
The Escapist has a piece looking at the rationale behind joining a Guild, and what it takes to enjoy the experience. Guilds are a core component of most Massively Multiplayer Online Games, but they're also one of the hardest to get right.
From the article: "If guild members don't get what they need from their group, whether that need is companionship or gear, they are going to leave it. The guilds that thrive are not the ones that recruit hundreds of members with no common interests - in this case, finding members might be easy, but keeping them would be impossible. Similarly, if players refuse to accept the costs of a guild such as sharing loot or defending castles, the guild will have a harder time functioning as an efficient unit. The guilds with higher rewards and lower costs are the ones that will last." |
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Score: 0 Posted by Tessil Wednesday, September 14, 2005 (12:02:17) |
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Disney's ToonTown Online is finally getting a day in the sunshine. Gamespot is reporting that Sony Online Entertainment is going to be publishing the game commercially, both for the PC and console systems.
From the article: "The boxed version of the game will retail for $19.95, which includes a two-month subscription to the $9.95-a-month service. Toontown has been available directly from the game's official Web site since June 2003." |
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Score: 0 Posted by Tessil Monday, August 29, 2005 (09:38:11) |
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| Putting Xbox 360's Price in Context |
There is no question that four hundred dollars is a good chunk of money, but how wide is the gap between this console launch and the price of previous gaming hardware? What follows is a list of previous consoles with their prices adjusted for inflation according to the Consumer Price Index:
Atari VCS launched in 1977 for $249.99 = $811.21 in 2005
Nintendo Entertainment System launched in 1985 for $199.99 = $354.91 in 2005
SEGA Genesis launched in 1989 for $249.99 = $389.67 in 2005
NeoGeo launched in 1990 for $699.99 = $1041.12 in 2005
Super Nintendo launched in 1991 for $199.99 = $282.21 in 2005
Jaguar launched in 1993 for $249.99 = $328.69 in 2005
3DO Interactive Multiplayer launched in 1993 for $699.95 = $920.30 in 2005
SEGA Saturn launched in 1995 for $399.99 = $497.66 in 2005
Nintendo 64 launched in 1996 for $199.99 = $242.75 in 2005
SEGA Dreamcast launches in 1999 for $199.99 = $228.09 in 2005
PlayStation launched in 1995 for $299.99 = $372.01 in 2005
PlayStation 2 launched in 2000 for $299.99 = $333.15 in 2005
Xbox Launched in 2001 for $299.99 = $325.34 in 2005
GameCube launched in 2001 for $199.99 = $216.89 in 2005
Read the whole article on xbox360.ign.com. |
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Score: 0 Posted by Tessil Sunday, August 21, 2005 (01:54:57) |
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 The Cat only grinned when it saw Alice. It looked good-natured, she thought: still it had VERY long claws and a great many teeth, so she felt that it ought to be treated with respect.
`Cheshire Puss,' she began, rather timidly, as she did not at all know whether it would like the name: however, it only grinned a little wider. `Come, it's pleased so far,' thought Alice, and she went on. `Would you tell me, please, which way I ought to go from here?'
`That depends a good deal on where you want to get to,' said the Cat.
`I don't much care where--' said Alice.
`Then it doesn't matter which way you go,' said the Cat.
`--so long as I get SOMEWHERE,' Alice added as an explanation.
`Oh, you're sure to do that,' said the Cat, `if you only walk long enough.'
Alice felt that this could not be denied, so she tried another question. `What sort of people live about here?'
`In THAT direction,' the Cat said, waving its right paw round, `lives a Hatter: and in THAT direction,' waving the other paw, `lives a March Hare. Visit either you like: they're both mad.'
`But I don't want to go among mad people,' Alice remarked.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
`How do you know I'm mad?' said Alice.
`You must be,' said the Cat, `or you wouldn't have come here.'
- Alice's Adventures in Wonderland by Lewis Carroll; Artwork by Rifka |
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Score: 0 Posted by Tessil Wednesday, August 17, 2005 (14:52:19) |
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| Cat 5.7 OmegaDrivers Available |
The newest OmegaDrivers ATI Radeon drivers based on Catalyst 5.7 have been released.
From the OmegaDrivers News Page:
"These drivers are based on the Cat 5.7 and they include a customized version of ATI Tray Tools instead of Radlinker. Go to the ATI Radeon section and take a look at the readme while downloading so you know the latest changes and additions to this set.
Enjoy!
UPDATE: After a few hours of the driver's release I noticed there was an error in the INF files, if you downloaded the drivers earlier (they wrong ones say they are v2.5.42 and Cat 5.6), please download them again, the available mirrors already have the updated 5.7 drivers. Sorry for any grief this situation may have caused."
NOTE: Unfortunately, Cat 5.7 and 5.8 (whether it be the stock ATI or modified OmegaDrivers version) does not resolve the blackscreens/lockups in Everquest II reported by players in this thread. It should be noted that the various solutions presented in the thread other than reinstalling Cat 5.2 will not work (but may have contributed to solving other problems a particular user was having).
ATI has provided Sony with a development driver that at last report was believed to resolve the problem in early testing. No ETA on release has yet been provided.
The issue is also being tracked in a sticky on the Technical Help and Questions forum.
Until this issue is resolved, EQ2 players who have RADEON cards must use the previous Cat 5.2 drivers. Note that downgrading drivers is notoriously unreliable. It is highly recommended that folks use the Driver Cleaner to completely uninstall previous driver versions before proceeding with the downgrade. (It is vitally important that you read, understand, and follow the specific instructions that come with Driver Cleaner in order for it to be effective.) |
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Score: 0 Posted by Tessil Thursday, July 28, 2005 (09:09:07) |
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Following on the development of Guild Chat for Station Players our engineers have been working to provide other means by which players can communicate with each other when offline. We have compiled some documents to help educate people that may wish to communicate with our chat infrastructure via their own programs or third party plugins.
Note: You will still need to have an active Station Players Advanced Guild Features subscription in order to communicate with your guild in EverQuest II. Advanced Guild Tools bills at a rate of $0.99/mo., it is also included in the $2.99/mo. bundle which includes all four premium features. You can add Station Players to your EverQuest II subscription by Editing Your Account and selecting "Update Station Players Premium Features".
You can download the two files here:
Third Party Guild Chat Document
Guild Chat with Miranda |
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Score: 0 Posted by Tessil Wednesday, July 27, 2005 (08:27:49) |
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| SOE Station Exchange Launches |
MMORPG.com reports that the experiment in Massive retail that is the Station Exchange has launched.
From the article: "Station Exchange is going live for EverQuest II on two all-new servers (The Bazaar and Shadowhaven). EQII players will be given the option to have their characters moved for free over to the new servers or they can start up brand-new characters there. Players who do not wish to participate in Station Exchange can continue playing on their current servers.
SOE recently concluded a two week pre-launch trial phase for Station Exchange. We only allowed a very small number of EQII players into the pre-launch in order to help us fine-tune the system and get feedback on the user experience. The service was live for pre-launch, which meant that all of the users were exchanging US dollars for the rights to use virtual goods, characters and coin within the game." |
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Score: 0 Posted by Tessil Friday, July 22, 2005 (07:53:27) |
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The IEEE Spectrum site has an article up discussing the engineering required to keep Norrath running.
From the article: "A FEW YEARS AGO, every time a player in a particular world entered a specific virtual dungeon, chances were the same central processing unit, dedicated to that place alone, served up the data seen on the display. Each CPU of each server in a world cluster was assigned a geographical task. But that way of dividing up computing resources turned out to be too inefficient to handle the new content the game's designers were pumping out. So a few years ago, Sony shifted to a new way of managing the system: just-in-time computing.
As Joffe explains it, EverQuest's just-in-time system allocates computer resources based on user demand. "As they go into parts of the world that are dynamic, we launch a process that meets users' needs," Joffe says. For example, a player, Porslap the Dark Elf, is running through a corridor when he comes to a door. By opening that door, Porslap triggers actions on several machines. If, say, a dungeon lies behind the door, Sony's system looks up the data and software that describe that dungeon on one computer, finds some idle processing resources within the cluster, probably on a different machine, and runs the software on it. Sony's servers download the dungeon's data to Porslap's computer "just in time" to meet the inquiring elf." |
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Score: 0 Posted by Tessil Tuesday, July 12, 2005 (10:45:42) |
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| Massively Multiplayer Sweat Shops |
Computer Games World, part of 1up.com, has done up a fantastic piece looking into the world of Massively Multiplayer Sweat Shops. More than just a look at how it's done, it painfully illustrates that not all farmers are farming by choice and not all farmers are from Asia.
From the article: "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the 'farmer' who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150." |
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Score: 0 Posted by Tessil Thursday, July 07, 2005 (10:47:54) |
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| Depths Of Darkhollow EQ Expansion |
Depths of Darkhollow will feature seven new zones to explore, populated with 30 unique creatures, including sporali, werewolves, and clockwork gnomes. There will also be 15 new, small in-game events, as well as a 're-envisioned' Nektulos Forest." The expansion will also harken back to the days of Project M by allowing players to take on the roles of monsters. |
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Score: 0 Posted by Tessil Friday, June 17, 2005 (11:15:28) |
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| Guild Name: |
| | Clenched Fist |
| Server: |
| | Crushbone |
| Guild Level: 90 |
| Guild Status: N/A |
| Total Characters: 179 |
| Unique Members: 33 |
| Average Adv. Level: 52 |
| Average Art. Level: 26 |
| Date Formed: |
| | Wed, 12 Jan 2005 18:31:00 |
| Average Quests Completed: 306 |
| Total Rares Harvested: 7,303 |
| Total Items Crafted: 481,720 |
| Highest Guild Status Contributor: | | | Tulvarus (6,778,623) |
| Most Quests Complete: | | | Tulvarus (5,060) |
| Most Collections Complete: | | | Toukai (494) |
| Highest Max Melee Hit: | | | Sala (5,124,003) |
| Highest Max Magic Hit: | | | Tulvarus (1,796,495) |
| Most rares collected: | | | Tulvarus (921) |
| Most items crafted: | | | Tulvarus (331,729) |
| Longest Time Played: | | | Tulvarus (1 year 5 months 21 hours 30 minutes 54 seconds) |
Class Breakdown:
 | Fighter: 20 |
- Berserker: 2
- Guardian: 5
- Bruiser: 3
- Monk: 5
- Paladin: 5
- Shadow Knight: 0
 | Priest: 22 |
- Templar: 4
- Inquisitor: 7
- Warden: 2
- Fury: 4
- Defiler: 1
- Mystic: 4
 | Mage: 28 |
- Warlock: 4
- Wizard: 6
- Illusionist: 4
- Coercer: 5
- Necromancer: 4
- Conjuror: 5
 | Scout: 27 |
- Brigand: 2
- Swashbuckler: 1
- Dirge: 4
- Troubador: 5
- Assassin: 2
- Ranger: 5
- Beastlord: 8
Trades Breakdown:
 | Craftsman: 24 |
- Craftsman: 9
- Provisioner: 7
- Woodworker: 4
- Carpenter: 4
 | Outfitter: 14 |
- Outfitter: 5
- Armorer: 4
- Weaponsmith: 2
- Tailor: 3
 | Scholar: 20 |
- Scholar: 2
- Jeweler: 5
- Sage: 5
- Alchemist: 8
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