Home Private Messages Search
   Toggle Content Content Menu

 Clenched Fist Hall of Honor
 Guild Policy
 Time Converter

   Toggle Content CPG Main Menu
 Home Guild Forums News Search Projects Community Members options Web

   Toggle Content User Info

Welcome Anonymous

User Name

Latest: Honore1
New Today: 0
New Yesterday: 0
Overall: 132

People Online:
Members: 0
Visitors: 389
Total: 389
Who Is Where:
01: Calendar
02: Calendar
03: Calendar
04: Calendar
05: Calendar
06: Calendar
07: Calendar
08: Calendar
09: Calendar
10: Calendar
11: Calendar
12: Calendar
13: Calendar
14: Calendar
15: Calendar
16: Calendar
17: Calendar
18: Calendar
19: Calendar
20: Calendar
21: Calendar
22: Calendar
23: Calendar
24: Calendar
25: Calendar
26: Calendar
27: Calendar
28: Calendar
29: Calendar
30: Calendar
31: Calendar
32: Calendar
33: Calendar
34: Calendar
35: Calendar
36: Calendar
37: Calendar
38: Calendar
39: Calendar
40: Calendar
41: Calendar
42: Calendar
43: Calendar
44: Calendar
45: Calendar
46: Calendar
47: Calendar
48: Calendar
49: Calendar
50: Calendar
51: Calendar
52: Calendar
53: Calendar
54: Calendar
55: Calendar
56: Calendar
57: Calendar
58: Calendar
59: Calendar
60: Calendar
61: Calendar
62: Calendar
63: Calendar
64: Downloads
65: Calendar
66: Calendar
67: Calendar
68: Calendar
69: Calendar
70: Calendar
71: Calendar
72: Calendar
73: Calendar
74: Calendar
75: Calendar
76: Calendar
77: Calendar
78: Calendar
79: Calendar
80: Calendar
81: Calendar
82: Calendar
83: Calendar
84: Calendar
85: Calendar
86: Calendar
87: Calendar
88: Calendar
89: Calendar
90: Calendar
91: Calendar
92: Calendar
93: Calendar
94: Calendar
95: Calendar
96: Calendar
97: Calendar
98: Calendar
99: Calendar
100: Downloads
101: Calendar
102: Calendar
103: Calendar
104: Calendar
105: Calendar
106: Calendar
107: Calendar
108: Calendar
109: Calendar
110: Calendar
111: Calendar
112: Calendar
113: Calendar
114: Calendar
115: Calendar
116: Calendar
117: Calendar
118: Calendar
119: Calendar
120: Calendar
121: Calendar
122: Calendar
123: Calendar
124: Calendar
125: Calendar
126: Calendar
127: Calendar
128: Calendar
129: Calendar
130: Calendar
131: Calendar
132: Calendar
133: Calendar
134: Calendar
135: Calendar
136: Calendar
137: Calendar
138: Calendar
139: Calendar
140: Calendar
141: Calendar
142: Calendar
143: Calendar
144: Calendar
145: Calendar
146: Calendar
147: Calendar
148: Calendar
149: Calendar
150: Calendar
151: Calendar
152: Calendar
153: Calendar
154: Calendar
155: Calendar
156: Calendar
157: Calendar
158: Calendar
159: Calendar
160: Calendar
161: Calendar
162: Calendar
163: Calendar
164: Calendar
165: Calendar
166: Calendar
167: Calendar
168: Calendar
169: Calendar
170: Calendar
171: Calendar
172: Calendar
173: Calendar
174: Calendar
175: Calendar
176: Calendar
177: Calendar
178: Calendar
179: Calendar
180: Calendar
181: Calendar
182: Links
183: Calendar
184: Calendar
185: Calendar
186: Calendar
187: Calendar
188: Calendar
189: Calendar
190: Calendar
191: Calendar
192: Calendar
193: Calendar
194: Calendar
195: Calendar
196: Calendar
197: Calendar
198: Calendar
199: Calendar
200: Calendar
201: Calendar
202: Calendar
203: Calendar
204: Calendar
205: Calendar
206: Calendar
207: Calendar
208: Calendar
209: Calendar
210: Calendar
211: Calendar
212: Calendar
213: Calendar
214: Calendar
215: Calendar
216: Calendar
217: Calendar
218: Calendar
219: Calendar
220: Calendar
221: Calendar
222: Calendar
223: Calendar
224: Calendar
225: Calendar
226: Calendar
227: Calendar
228: Calendar
229: Calendar
230: Calendar
231: Calendar
232: Calendar
233: Calendar
234: Calendar
235: Calendar
236: Calendar
237: Calendar
238: Calendar
239: Calendar
240: Calendar
241: Calendar
242: Calendar
243: Calendar
244: Calendar
245: Calendar
246: Calendar
247: Calendar
248: Calendar
249: Calendar
250: Calendar
251: Calendar
252: Calendar
253: Calendar
254: Calendar
255: Calendar
256: Calendar
257: Calendar
258: Calendar
259: Calendar
260: Calendar
261: Calendar
262: Calendar
263: Calendar
264: Calendar
265: Calendar
266: Calendar
267: Calendar
268: Calendar
269: Calendar
270: Calendar
271: Calendar
272: Calendar
273: Calendar
274: Calendar
275: Calendar
276: Calendar
277: Calendar
278: Calendar
279: Calendar
280: Calendar
281: Calendar
282: Calendar
283: Calendar
284: Calendar
285: Calendar
286: Calendar
287: Calendar
288: Calendar
289: Calendar
290: Calendar
291: Calendar
292: Calendar
293: Calendar
294: Calendar
295: Calendar
296: Calendar
297: Links
298: Calendar
299: Calendar
300: Calendar
301: Calendar
302: Calendar
303: Calendar
304: Calendar
305: Calendar
306: Calendar
307: Calendar
308: Calendar
309: Calendar
310: Calendar
311: Calendar
312: Calendar
313: Calendar
314: Calendar
315: Calendar
316: Calendar
317: Calendar
318: Calendar
319: Calendar
320: Calendar
321: Calendar
322: Calendar
323: Calendar
324: Calendar
325: Calendar
326: Calendar
327: Calendar
328: Calendar
329: Calendar
330: Calendar
331: Calendar
332: Calendar
333: Calendar
334: Calendar
335: Calendar
336: Calendar
337: Calendar
338: Calendar
339: Calendar
340: Calendar
341: Calendar
342: Calendar
343: Calendar
344: Calendar
345: Calendar
346: Calendar
347: Calendar
348: Calendar
349: Calendar
350: Calendar
351: Calendar
352: Calendar
353: Calendar
354: Calendar
355: Calendar
356: Calendar
357: Calendar
358: Calendar
359: Calendar
360: Calendar
361: Calendar
362: Calendar
363: Calendar
364: Calendar
365: Calendar
366: Calendar
367: Calendar
368: Calendar
369: Calendar
370: Calendar
371: Calendar
372: Calendar
373: Calendar
374: Calendar
375: Calendar
376: Calendar
377: Calendar
378: Calendar
379: Calendar
380: Calendar
381: Calendar
382: Calendar
383: Calendar
384: Calendar
385: Content
386: Calendar
387: Calendar
388: Calendar
389: Content

Staff Online:

No staff members are online!


Content > > Tessil's L33t EQ Map FAQ

Tessil's L33t EQ Map FAQ

    The Legacy of Ykesha Extension to EverQuest added, among other things, the new mapping system to the game. Perhaps one of the single most useful feature additions to the game (although the added bank space came pretty close!). The LoY site discusses the cartography system's features; however the screenshots and text do not fully represent the released implementation's details. Real-time positional and facing information allows much greater and accurate movement about the world, and saves a great deal of embarrassment and time when traveling within the game. It offers a great deal of flexibility for customization of the maps, and has large community support (Mapfiend at EQ-Toolbox.com) for map generation.



  • The The Legacy of Ykesha(tm) Extension (Commercial, $23.99 per. EQ account) must be installed and activated on the player's EverQuest account.
  • WinZIP (Shareware, $29.00 registered), StuffIt (Freeware/Commercial, $0 - $39.99), or some other software that can extract ZIP archives.
  • The map archive (loycart_maps.zip).
    This is the archive containing a collection of maps from various sources. Some have been culled/modified, others have been left as-is. Current up to the Omens of War expansion.


  • Map gridlines (allgrids.zip [Mapfiend at EQ-Toolbox]).
    By installing this archive it adds gridlines on Layer 3 (replaces the *_3.txt files) for most of the maps. Since Layer 3 is blank by default, it is generally safe to overwrite all these files. Placing gridlines (and only the gridlines) on the same layer on all maps has the advantage in that the gridlines can be turned on or off by selecting or deselecting Layer 3 in the Visible option buttons on the map.


  1. First download the maps to some place you can find again. It's often quite humorous to watch someone download a file (especially extremely large ones), save it, and promptly forget where it was placed.
  2. If EverQuest is running, log out of the game and exit from the game fully.
  3. If you are using WinZIP, you can just right-click on the file, select "WinZIP | Extract to...", and enter in the dialog the EQ map directory folder.
    1. For most users, this is C:\Program Files\Everquest\maps.
    2. For EverQuest Evolution installations, this is C:\Program Files\Sony\Everquest\maps
    3. If neither directory exists, or the EQ installation was to a different location, searching (Start | Search | For Files or Folders) for "ecommons.txt" (without the quotes) should find the East Commlands map, and the directory it is in should be the EQ maps directory.
  4. If you are not using WinZIP, follow the instructions specific to your archive program for extracting an archive to a specified directory. Or, you may extract the archive to a temporary directory and cut and paste the files to the map directory.
  5. If you have decided to install the gridlines, repeat the same procedure as was performed for the maps themselves.
  6. The original ZIP archives may be deleted or retained for later (re)installations.
  7. Start the EQ Client application, log into the game, select your server and character. Once fully zoned in, the backspace key (default) will open and close the map window. You will want to uncheck the "Height Filter" button if it is on (yellow text) and set it to off (white text). Also, zoom the map out (Range = 2477 will display the entire Plane of Knowledge map, for example) so that you can see the surrounding area of the map.

Where the Maps Don't Work

The LoY cartography system page includes the phrase: "though some zones may require special parchments on which to draw maps". Initial discussions among players made the assumption that special drops of items would allow the use of the map within zones which had mapping disabled. Whether or not this was the original intent, at this point it's widely believed that the "special type of parchment" is a real-world piece of paper. In other words, for zones in which mapping is disabled, there's no quest, item, or anything in game that is going to allow mapping to be used. Zones for which mapping is disabled will display the text string "Mapping not available in this zone." in the upper left corner of the map window. The zones conformed where mapping is disabled (not necessarily exhaustive listing) are:

  • Plane of Air (poair*.txt)
  • Plane of Earth (poearth*.txt)
  • Plane of Fire (pofire*.txt)
  • Plane of Water (powater*.txt)
  • Tower of Solusek Ro (solrotower*.txt)
  • Ssraeshza Temple (ssratemple*.txt)
  • Temple of Veeshan (templeveeshan*.txt)
  • Vex Thal (vexthal*.txt)

While maps of these zones are available in the LoY mapping format (they are in fact, maps ported from Project SEQ, which uses a nearly identical file format), they are not actually usable in-game at this time for the reasons listed above.

Troubleshooting and Notes

No Map Displayed
No maps installed. Maps for the current zone are not installed, or are corrupt. Be aware that the EQ Client only reads the maps files when loading the zone, and also appears to have the habit of overwriting the current zone map when the player zones out. For this reason, installing maps with the game running isn't recommended.
Map zoom level is too high. This is the most common reason for otherwise viable maps to appear to be blank. The Map Window defaults to a very close-in zoom level (Range = 200). If the player is in an area with no map features nearby, the may may appear blank. Using the map zoom out button (see illustration, below), or placing the mouse cursor on the map and rolling the mouse wheel downwards will zoom the map outwards, allowing the map to be fully displayed within the map window. Rolling the mouse wheel the opposite direction zooms back in.
Height Filtering is turned on. Height filtering is a feature of the map where lines that have a Z-axis value within a certain range above and below the player's current position are displayed (controlled by the "Low" and "High" settings below the button. Generally, most players will want to set this button to unchecked (white text). Pressing the button to turn it on (yellow text), may cause the map to appear to be blank under most circumstances. Another note was originally the game did not save the state of the Hight Filter button, and the default was turned on. The game now appears to save the state of the button, but under some circumstances it may get reset.
Mapping is disabled in your current zone. Certain zones have mapping intentionally disabled as a "feature" of the gameplay. Zones for which mapping is disabled will display the text string "Mapping not available in this zone." in the upper left corner of the map window, visually distinguishing them from "blank" maps.
Mapping is empty or contains no line data. Check the zone map file in your maps directory to ensure that it does in fact contain map data. The game may in fact be displaying the file correctly.
Wrong or No Map Displayed
Maps are overwritten by the client. The EQ client will overwrite the current zone map upon zoning or exiting the game if the map has been accessed at all (including just viewing the map) while the player is present in that zone. The client will actually rewrite the entire zone map file and format in the game's "preferred" (and grossly space-wasting) floating-point coordinate format. The practical upshot of this is that if you edit a map file by directly changing the map's .txt file (as opposed to using the in-game map editor), you need to save the file after leaving the zone or game. If you unzip the map archive with the game running, the zone that you are in will almost always be overwritten with whatever map that was present when you first entered the zone (whether it be a blank map or an outdated one). It's possible to work around this by unzipping the archive, zoning to any other zone, and then unzipping the archive again, but don't make this any harder than it is already...
Annotating Maps
Map label coordinates format. The format the /location command returns coordinates in is Y, X, Z. Map labels can be added using the in-game tool, or by editing the map files directly. Map points coordinates are defined in -Y[.yyyy], -X[.xxxx], Z[.zzzz] format (a formatting convention which makes no sense whatsoever, except that it distinguishes the LoY map file format from the ShowEQ map file format, which preceded it).
Using the Map to Navigate the Invisible Bridge in The Deep
Turn run off and set map zoom Range to 400. Setting the Range to approximately 300-400 allows fine control while trying to navigate the Invisible Bridge in The Deep. Using a high Range setting can allow the player to drift off the edges of the bridge without realizing it because of the loss in resolution. Using a much lower Range setting is not recommended, as the representation of the player on the map will be much harder to control. Using a map that has both side of the bridge marked with lines is highly recommended.
Game Crashes When the Map Is Accessed
Map data is corrupt. The game does little to no input validation on the map data. If the map file is corrupt (which can involve a missing comma, too few data fields, etc.), attempting to display the map may cause the client to crash completely. You may be unable to log in without crashing immediately back to the desktop until the corrupted map file for the zone you are currently in is deleted or replaced with a valid map.

Title Illustration by Demmi.
EverQuest is a registered trademark and The Legacy of Ykesha is a trademark of Sony Computer Entertainment America, Inc.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Copyright © 2005, Dark Grue.

Last modified: 2004-04-20 14:21:50 (49612 reads) Printer Friendly Page
[ Return to EQLive FAQs ]

Valid CSS! Valid XHTML 1.0!
The logos and trademarks used on this site are the property of their respective owners.
We are not responsible for content posted by our users, the individual user assumes full responsibilty.
You can syndicate our news using the file news.php (RSS 0.91), or news2.php (RSS 2.0).

Interactive software released under GNU GPL, Code Credits, Privacy Policy