Home Private Messages Search
   Toggle Content Content Menu

 Clenched Fist Hall of Honor
 Guild Policy
 Time Converter

   Toggle Content CPG Main Menu
 Home Guild Forums News Search Projects Community Members options Web
 Links

   Toggle Content User Info

Welcome Anonymous

User Name
Password

Membership:
Latest: Honore1
New Today: 0
New Yesterday: 0
Overall: 132

People Online:
Members: 0
Visitors: 49
Total: 49
Who Is Where:
 Visitors:
01: Calendar
02: Calendar
03: Calendar
04: Calendar
05: Calendar
06: Content
07: Calendar
08: Calendar
09: Calendar
10: Calendar
11: Calendar
12: Calendar
13: Calendar
14: Calendar
15: Calendar
16: Home
17: Search
18: Calendar
19: Community Forums
20: Calendar
21: Calendar
22: Calendar
23: Calendar
24: Calendar
25: Calendar
26: Home
27: Calendar
28: Community Forums
29: Calendar
30: Calendar
31: Calendar
32: Calendar
33: Calendar
34: Picture Gallery
35: Calendar
36: Calendar
37: Calendar
38: Calendar
39: Calendar
40: Calendar
41: Content
42: Calendar
43: Calendar
44: Calendar
45: Content
46: Calendar
47: Calendar
48: Calendar
49: News

Staff Online:

No staff members are online!

 

<
1 2 3 ... 14 15 16
>
 EverQuest II Ships to Retailers

EverQuest News SAN DIEGO, Oct. 25 /PRNewswire/ -- Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced that EverQuest II is scheduled to simultaneously ship to North American and European retail stores on November 8, 2004. EverQuest II is the highly-anticipated follow-up to Sony Online Entertainment's original EverQuest, the most successful and longest-running 3D MMO role-playing game in North America.

"After more than four years in development, the wait for EverQuest II is almost over," said John Smedley, president, Sony Online Entertainment. "We've invested heavily on development of the game to ensure that EverQuest II has the highest production values of any online game produced to date. We want to deliver a game to our players that will provide an experience like nothing they've ever seen."
Read More... (5.44 KB) | Printer Friendly PageScore: 0
Posted by Admin Monday, November 08, 2004 (09:24:17)

 Halo 2 Midnight Launch Event

Gaming News The defeat of the Covenant in the first Halo game was only a temporary victory, as the alien attackers have renewed their mission to wipe out all of humanity. Despite the human military force's and Master Chief's efforts, the Covenant have breeched the Earth's defenses and have left its inhabitants in a dismal situation. In the midst of desperation, players assume the role of Master Chief and lead the resistance against the Covenant to save the people of Earth from a gruesome demise. Halo 2 will feature an immense and epic single player mode, as the story picks up where it ended in the first game. In addition to the single player mode, Halo 2 will also feature a redesigned multiplayer mode. While the first game limited players to LAN connectivity, Halo 2 takes multiplayer missions online by way of Xbox Live.

In New York, Toys "R" Us Times Square will be the epicenter of "Halo 2" activities in the United States. Legions of dedicated fans are expected to line the streets waiting for the chance to be among the first to own the coveted game. Across every time zone, more than 7,000 retailers are also planning "midnight madness" events. A complete list of retail outlets opening at 12:01 a.m. can be found online at url=http://www.xbox.com/en-us/halo2/storelocator.htm]http://www.xbox.com/en-us/halo2/storelocator.htm[/url].

"With more than 1.5 million copies already preordered, day-one sales of 'Halo 2' look to herald the biggest 24 hours in entertainment retail history," said Peter Moore, corporate vice president of worldwide publishing and marketing for Xbox at Microsoft Corp. "By the end of this week the world will be playing 'Halo 2' -- and with our Xbox Live(TM) online service, fans will literally be banding together across the globe to fend off Covenant invaders."
Printer Friendly PageScore: 0
Posted by Admin Monday, November 08, 2004 (09:22:19)

 EverQuest II Preview on Jaded-Gamer

EverQuest News Jaded-Gamer has an article entitled: "EverQuest 2 - A Sneak Peak," which gives a pretty comprehensive overview of the game. The article goes beyond the superficial marketed aspects of the game, and covers pretty well the different aspects of gameplay involved. Definitely worth a read for players who haven't had the same hands-on experience through the Beta.
comments? | Printer Friendly PageScore: 0
Posted by Admin Friday, October 15, 2004 (07:57:06)

 October 13th, 2004 Patch Message

EverQuest Patch Messages October 13th, 2004
-----------------------


- Summoned pets no longer vanish when their owner turns invisible
- Froglok animations are now fixed, seriously, no really we mean it this time.
- Continue the Adventure! Read the first in the new series of EQ Novels.

Warrior Epic
-----------------------
- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He should now be more approachable and less of a bottleneck for those warriors at this step.
- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter significantly. We have also lowered his aggro and help radius.

Bard Epic
-----------------------
- Corrected an issue in the Dragons Necropolis that caused more NPCs to be present than was planned for.
- The Kithicor Forest encounter should now reset properly.

Ranger Epic
-----------------------
- Rangers triggering the Senvial, Grinbik and Uisima events for their Epic quest will need to have the trigger item on their person.
- It should no longer be possible for a ranger with Senvial's Blessing to get the reward for the Senvial event.

Druid Epic
-----------------------
- Corrected an issue with the Coven spawn in South Karana.
- The Blackened Dryad event in Kithicor should now respawn correctly after a failed attempt.
- Only the druid who initiates the Goblin Hide and Seek event will be allowed to the loot the bag upon completion.
- More than one Druid can now summon and talk to the Compelled Spirit.
- We have increased the drop rate of the carved Prexus totem.

Magician Epic
-----------------------
- The Path for finding the air essence should last a bit longer.
- Magicians will now receive a message when the air essence is not available.

Gates of Discord
-----------------------
There's a new NPC in Natimbi that will make traveling to Qvic much easier. Speak with her for a small teleport.

Tradeskills
-----------------------
- Alchemists can now create Amber Resin.
- The Feran Glove and Boot recipes will now combine and return their intended items.
- The recipe for the 56th level Necromancer spell, Servant of Bones, should now combine correctly.
- The Dagger Blade Mold, used in Gates smithing recipes, has been renamed to a Knife Blade Mold.

Items
-----------------------
- Seething Fists of Slaughter- Previously this item had no equipped slots. This now has primary and secondary equippable slots
- Fangs of the Serpent- Previously this item had no equipped slots. This now has primary and secondary equippable slots.
- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.
- Boots of Shifting Time - Previously these boots had a worn leather graphic. They are now a worn plate graphic instead.
- Zulaqua's Cloak - Added 30 AC to this item
- Crystal Dagger - This item now has a +12% backstab mod.
- Tome of New Beginnings - Berserkers now can equip this item.
- Lambent Stone of Focus - This item is now a type 7 and type 8 augmentation.
- Crystal Mail Sleeves - This item now has berserkers as usable classes. We have removed Beastlords from this items usable classes.

AAs
-----------------------
Altered Spell Casting Reinforcement and Spell Casting Reinforcement Mastery so they will no longer increase the duration of the following spells.
- Flame of Redemption
- Hawk Strike
- Fateseer's Boon
- Protection of the Eye
- Savage Wildcaller's Blessing
- Flames of the Valiant
- Falcon Strike
- Prophet's Gift of the Ruchu
- Aegis of Abstraction
- Might of the Wild Spirits
Altered Healing Adept, Advanced Healing Adept, and Healing Adept Mastery so they will no longer increase the healing of the following spells.
- Harmonic Balance
- Divine Balance

Misc
-----------------------
- Added a new option to turn off the loading screen when zoning. You will still see the progress bar.
- Added a new shadow command to allow you to turn off the shadows in your text bar. The command is /shadow
- Changed the Dynamic Zone window to show player status in the member list. Online players are yellow, Link Dead players are red, Offline players are blue.
- Hide / Sneak will now remain active across zone lines.
- All NPCs in Omens of War expedition zones are now KOS. Beware!
- Summoned pets will no longer vanish when their owner uses invisibility! Rejoice!
- Vallon Zek should no longer assist Tallon Zek.

The Rogues Hour!
-----------------------
RA Salvatore presents a brand new series of EverQuest fantasy novels. Explore the ever-expanding world of Norrath in the first book, EverQuest: The Rogue's Hour, available in stores soon.


-- The EverQuest Team
Printer Friendly PageScore: 0
Posted by Admin Wednesday, October 13, 2004 (16:08:29)

 Map FAQ Maps Updated!

Cartography The newest version of the loycart_maps.zip and loycart_gridlines.zip files has been uploaded to the Content section. Read Tessil's L33t M4P FAQ for the new maps!

Some changes include:

* Added Omens of War maps
* Some Taskmasters and Task NPCs added
* Some minor map color cleanup to selected maps

Enjoy!
Printer Friendly PageScore: 0
Posted by Admin Tuesday, September 21, 2004 (21:13:40)

 First of 6 New HHGG Episodes, Today!

General News Twenty-five years after the original radio series of Douglas Adams' The Hitchhiker's Guide to the Galaxy exploded into the public consciousness, the further exploits of its bewildered hero, Arthur Dent, are being brought to life in their original medium and with the (mainly) original cast.

The first series of 6 new episodes begins on Tuesday 21 September at 6.30pm (1:30pm EDT), with repeats on Thursdays at 11.00pm (6:00pm EDT).

The BBC offers a webcast of the program via their website. Each episode will be available online for 7 days following the Thursday evening repeats.
Read More... (11.54 KB) | Printer Friendly PageScore: 0
Posted by Admin Tuesday, September 21, 2004 (11:36:44)

 Microsoft Lists SP2 Incompatibilities

Microsoft Windows Microsoft has released Knowledge Base articles about some programs seem to stop working after you install Windows XP Service Pack 2 and programs that may behave differently in Windows XP Service Pack 2. Most conflicts are in regard to the new Internet Firewall and applications requiring (often gratuitious) access to open ports that are now blocked by the new security feature.

ZDNET (link to story), the BBC (link to story), and The Register (link to article) have reported on this issue.
Printer Friendly PageScore: 0
Posted by Admin Tuesday, August 17, 2004 (08:05:08)

 Norton Windows Management Instrumentation (WMI) Update Available

Security The Norton Windows Management Instrumentation (WMI) Update is now available through Symantec's LiveUpdate content distribution feature.

The update requires running LiveUpdate twice (once to update LiveUpdate, and once to add the WMI feature). After the second time that you run LiveUpdate, the Windows Security Center will accurately read Norton AntiVirus and Norton Personal Firewall as ON.

More information is available at the Symantec Windows XP Service Pack 2 information center.
Printer Friendly PageScore: 0
Posted by Admin Wednesday, August 11, 2004 (18:11:34)

 August 11th, 2004 Patch Message

EverQuest Patch Messages 11 August, 2004
_____________________

Headlines!
_____________________

New PVP System goes live *
Raid Leaders can set up and change groups from the Raid Window *
Special Skies are back!
New Hot Zones
EQ will now be more friendly in Windowed mode


All New PVP System for PVP Servers *
_____________________

The Watch List:
- Safe Zones: We’re still looking into a better solution for the problem of safe zones. Expect some kind of change in the future.
- Point System: There are still concerns of potential exploits with the point system at this time. Therefore the selection of PvP items available on the merchants will be limited to consumable items for now. We’ll monitor the accumulation of points after this update. If all goes well, we will add a selection of equipment to the merchants in the near future.
- Sullon Tokens: As a secondary concern with the point system, we are delaying the addition of the turn-in quest for Sullon Zek tokens. If there’s a potential problem with the point system that eventually requires us to make adjustments to the way points are awarded, we don’t want players to end up with less than full credit for these tokens. Once the point system has had any potential issues ironed out we will add a quest to turn in your tokens for PvP points.

PvP Changes
- Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.
- All safe zones have been removed save Shadowrest and the Bazaar.
- The maximum damage any one spell can do is now capped at 40% of the target’s total hit points, down from 75%.
- Archery damage has been increased to 80% of its base damage in PvP, up from 66%.
- Being stunned while on a horse will now cause the horse to disappear. This only applies to stuns caused by other players.
- Lowered player melee mitigation, effectively lowering Armor Class by 20%. This will increase the damage potential of melee weapons in PvP. Originally the targets full armor class was considered.
- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta.
- Player spells now have a PvP specific resist mod. Spell lines with resist mods differing from their normal adjusts initially include:
Movement Rate
Root
Enthrall
Mana Drain
Stuns
Direct Damage
Damage over Time
Pet procs/innates
- Added higher level snare spells for rangers/druids with increased resists mods. This should allow them to land snare spells with similar frequency to other snare spells. These spells are available on the PvP merchants for 1 point each.
- Necro and Mage pets have had their PvP resists increased to closer match the existing Beastlord pet resists.
- Lowered the duration of most snare, Enthrall, and Root spells and abilities.
- Berserker snare is no longer unresistable.
- Added a set of pumice stones to the PvP merchants that will cast various forms of dispel magic with a 1.5 second cast, 12 second cast time.
- Arena deaths will now place you at your bind point, and not in shadowrest.
- PvP Resurrection effects now last 5 minutes + 1 minute/negative vitality point. The Max duration is now 15 minutes instead of 25.
- Made further changes to prevent hill ghosting. Please test this and give feedback.
- Ranged weapons are no longer restricted by the Z axis, allowing greater freedom of use on varied terrain.
- Snare will now properly slow mounts. The mount will still be faster then normal running while snared, but will considerably decrease their movement rate.
- Spells now have a minimum chance of landing of 5%, up from 2%.
- Water will no longer cause you to be immune to people outside of water and vice versa.
- Zoning with low health will no longer set your hit points equal to the amount of +HP gear you are wearing.
- Players killed in PvP combat will now spawn in Shadowrest with full equipment. A naked corpse will remain in the location they died for 3 hours. Note that this effectively removes item loot from Rallos Zek. With the addition of no drop augments it became rather trivial to effectively remove item loot from the server anyway, and we felt the benefits of the new death system outweigh the benefits of an item loot system.
- Players who are killed in PvP combat will respawn with special resurrection effects on them. The duration of these effects is variable dependant on how frequently they die.
- Summon Corpse Potions are now usable by any class/race.
- A system to score PvP kills has been implemented. For more information see below.
Scoring System
The new scoring system will award points to any player who kills another player. If the player is grouped the points will be split between the players in the group. The points awarded will be based on three things:
1. Level of the killer
2. Scoring Modifier
a. Level Difference
b. Infamy Difference
c. Vitality score
3. Time since the victim was last killed by the same player.
1. Level of the killer
Each kill has a base point cost determined by the level of the killer. All subsequent modifiers apply to this base number.
2. Scoring modifier
The scoring modifier is based on three things. Each of these factors results in a score that is then applied in whole to the point value of the kill.
a. Level Difference
For each level the killer is above or below the victim, the scoring modifier increase by one point. If you kill some one who is higher level than you, you’ll gain more points then you will for a lower level character. You will also subtract points from your modifier for killing a player lower level than you.
Higher level characters are more powerful, and should be worth more points. A victim must be at least level 20 to awards points.
b. Infamy Difference
Each time you kill another player, points are added to your infamy pool. At certain thresholds a player will gain an infamy level. When a player is killed, the infamy levels are compared and the killer gains a scoring modifier point for each infamy level his victim is above him. He can also lose scoring modifier points for killing someone who is of lower infamy. Infamy will gradually deteriorate while the player is online.
Players who regularly PvP are generally of higher skill level then those that do not. This encourages players to kill other players who are of more equivalent skill.
c. Vitality
When a player is killed their vitality is set to –10. For each 5 minutes they are alive, they will gain back two points of vitality. This vitality total is added directly to the scoring modifier.
A player who dies very frequently is worth less points then one who stays alive longer.
d. Group bonus
Groups of 4 or more will receive a bonus % of points for each kill. 4/10%, 5/15%, 6/20%.
Example:
Frizznik kills Rytan. Frizznik is level 60, while Rytan is level 62 for a level difference of 2. Frizznik has an infamy level of 5, while Rytan has an infamy level of 2, which results in infamy difference of –3. Rytan has not recently been killed, so his vitality is 0. Level Difference + Infamy Difference + Vitality = Scoring Point Modifier or 2 + (-3) + 0.
Each scoring modifier point adds or subtracts 5% to the base score. Normally Frizznik would gain 100 points for killing Rytan, but because of the scoring point modifier he will gain 95 points instead.
3. Time since the killer has killed the same victim
Players that repeatedly kill the same player will see a steep decrease in the amount of points a player is worth. They will gain half the points for the kill they normally would for each time they kill that player in a 24 hour period. After the score has dropped below 1 point, they will begin to lose points for killing the same player.
Leader Board
The leader board tracks the players with the most total PvP. A number of other useful statistics will be available in the leader board.
Point Rewards
Players will be able to redeem their points for equipment via a Lost Dungeons of Norrath style adventure merchant interface. These rewards will span from level 20 on up to 65 and include some pieces that are of elemental quality and possibly beyond.
A player’s point total is capped based on their level. They cannot gain more points once they hit that cap, although they can gain more infamy. There will be a number of consumable PvP items that will be focused on PvP combat, and will only function against other players.

Windowed Mode *
_____________________
The EverQuest process is now more friendly. Alt+tab'ing to other windows should be much more responsive.You can also choose to adjust your maximum Frames Per Second(FPS) in the Options Window under display settings. The valid range for the slider is 10 to 100. The default is 100 which means EverQuest will not throttle your FPS. Lowering your setting will cap your FPS at that value and free up the CPU for other tasks.

Raid Window Additions
_____________________
- The raid window contains a new row of buttons which the raid leader can use to organize the raid members into groups.
- Lock/Unlock: The raid must be locked before the raid leader may use any of the new buttons.
- RemLeader: Removes the 'Group Leader' flag from the selected player from the 'Players Not in a Group' list. (Only 12 players may be Group Leaders, so this may be necessary to allow creation of a new group with a new leader).
- NoGroup: Removes the selected player from their current group and put them into the 'Players Not in a Group' list.
- 1,2,3,4,5,6,7,8,9,10,11,12: Moves the selected player into the numbered group.


Hot Zones have changed! *
_____________________

Hunt for greater XP rewards in the new Hot Spots. Make your way to the following zones.

60-65 Plane of Torment
55-60 Chardok
50-55 Grieg's End
45-50 Nurga
40-45 City of Mist
35-40 Kaesora
30-35 Dalnir
25-30 Hollowshade Moor
20-25 Runnyeye

Kill a few goblins for me. Oh, and that Grieg guy.

AA Changes
_____________________
- The cleric AA Touch of the Divine has had its healing power increased. The original ability has been refunded, so players who wish to retain the ability will need to purchase it again. The portion of the AA that will remove detrimental effects, when it goes off, will not be going in with this update.
- The necromancer AA Swarm of Decay has been refunded.
- The shaman AA Call of the Ancients has had its description changed to reflect the fact that the summoned ward casts healing spells, not endurance regen spells. The ability has been refunded because of this confusion.
- The rogue ability Seized Opportunity has had its chance to work significantly increased.
- The druid ability Viscid Roots was increasing the chance for roots to break, not decreasing it. This has been corrected.
- The paladin ability Hastened Piety now affects the reuse time for both Hand of Piety and its upgrade, Pious Supplication. Previously, it wasn’t affecting Pious Supplication.
- When an AA is an upgrade of another AA and both are triggered abilities, players can make a hotkey and use either one, but will only get the upgraded effect if they use the hotkey for the upgraded ability.
- The Mass Group Buff AA will now reset if you duck to cancel the spell.
- The double attack AA now works with secondary hand attacks.

Consent Changes *
_____________________

There are some new consent commands available for groups and raids.

- /consent group -- flags your current corpses so they can be dragged by all of your current group members
- /consent raid -- flags your current corpses so they can be dragged by anyone in your raid (including people who join the raid later)
- /consent guild -- flags your current corpses so they can be dragged by anyone in your guild
- /deny group -- removes the flag
- /deny raid -- removes the flag
- /deny guild -- removes the flag


Tacvi Changes
_____________________
- Tacvi will no longer give lockout timers. Instead, when you beat an encounter there, you will gain a timer for that specific event. Then, when you come back to the zone, if that timer hasn’t expired yet that particular event won’t be up, but other events in the zone will be if it has been long enough since the last time they were defeated.
- Loot in Tacvi has been given a thorough audit. Many changes were made including changes to the statistics of the items, changing item names, changing where the items drop, and over a dozen new items were added to the zone.
- The Tacvi zone timer was increased from 6 hours to 12 hours.

Misc.
_____________________
- Diamond Dust will now drop more frequently in permafrost and can now also be found in SolusekB *
- Names will now scale with character they’re associated with. So a giant will have a much larger name than a Halfling will while retaining its much smaller brain.
- Names for larger characters will be visible from a greater distance than the names for smaller characters are. They will also scale up slightly as you increase your distance from a character, making them more readable from a greater distance.
- Tinting should now work properly again on Robes, let the Fluorescent Pink tinting begin!
- We have added Tooltips for your status bars.*
- We have made some changes to the fonts EQ uses so that they are more clear and visible.
- Pets will no longer attacks NPCs after their owner has COH'd
- The Fiery Defenders particles should no longer blink
- If your Minor Illusion fails, you will be able to use another illusion on yourself without zoning.
- Instant cast combat abilities can once again be used when you have a discipline up.
- Augments now fit into multiple slot types.
- Zoning pets will now save their taunt toggle settings.
- Spell damage done to yourself will no longer display to others.
- Pets will no longer poof when you are Call of Hero'd.
- Weapon Augments will now proc properly.
-

*denotes a community requested change
Printer Friendly PageScore: 0
Posted by Admin Wednesday, August 11, 2004 (18:02:34)

 XP SP2 Released

Microsoft Windows Service Pack 2 for Windows XP has been released to manufacturers (RTM), is available to MSDN customers, and will soon be available to all via Windows Update and Microsoft sites. At 272391 KB, the Windows XP Service Pack 2 Network Installation Package for IT Professionals and Developers download is big, and Microsoft will be offering the option of getting it on CDs.

The much awaited Service Pack comes with many security updates (new NX and DEP protection), extra features (firewall, security center), and improvements for Windows. New versions of IE and OE come with the release, as well as improvements in the wireless networking field. So far, the service pack seems to be very stable (no known major issues) and does seem to speed up most systems.
Read More... (4 Bytes) | Printer Friendly PageScore: 0
Posted by Admin Monday, August 09, 2004 (14:35:42)

 
   Toggle Content Guild Wall of Fame
Guild Name:
 Clenched Fist
Server:
 Maj'Dul
Guild Level: 133
Total Characters: 58
Average Adv. Level: 72
Average Art. Level: 35

Date Formed:
 Wed, 12 Jan 2005 20:31:00
Average Quests Completed: 789
Total Rares Harvested: 5,561
Total Items Crafted: 620,545

Highest Guild Status Contributor:
 Tulvarus (51,212,680)
Most Quests Complete:
 Tulvarus (6,350)
Most Collections Complete:
 Toukai (1,075)
Highest Max Melee Hit:
 Tulvarus (9,090,245,855)
Highest Max Magic Hit:
 Tulvarus (10,338,281,372)
Most rares collected:
 Tulvarus (2,322)
Most items crafted:
 Tulvarus (500,963)
Longest Time Played:
 Tulvarus (2 years 1 month 1 week 5 days 7 hours)

Class Breakdown:
  • Fighter: 14
    • Berserker: 3
    • Guardian: 3
    • Bruiser: 2
    • Monk: 3
    • Paladin: 3
    • Shadow Knight: 0
  • Priest: 14
    • Templar: 2
    • Inquisitor: 3
    • Warden: 1
    • Fury: 1
    • Defiler: 1
    • Mystic: 3
    • Channeler: 3
  • Mage: 12
    • Warlock: 2
    • Wizard: 3
    • Illusionist: 2
    • Coercer: 1
    • Necromancer: 2
    • Conjuror: 2
  • Scout: 15
    • Brigand: 1
    • Swashbuckler: 1
    • Dirge: 2
    • Troubador: 3
    • Assassin: 2
    • Ranger: 3
    • Beastlord: 3

Trades Breakdown:
  • Craftsman: 11
    • Craftsman: 1
    • Provisioner: 4
    • Woodworker: 2
    • Carpenter: 4
  • Outfitter: 6
    • Outfitter: 1
    • Armorer: 2
    • Weaponsmith: 2
    • Tailor: 1
  • Scholar: 7
    • Scholar: 0
    • Jeweler: 3
    • Sage: 1
    • Alchemist: 3

   Toggle Content Forums Last Posts
Last 10 Forum Messages
 MC Lars - "Dragon Blood"
Last post by Tessil in The Forum on Sep 17, 2015 at 21:46:44

 [Workaround] Double/Ghost Image in Tranquil Sea
Last post by Tessil in The Forum on Nov 23, 2014 at 23:07:53

 Everquest2 VS Cat
Last post by Diatomic in The Forum on Mar 31, 2014 at 22:31:49

 TOV Armor comparison
Last post by bordorg in The Forum on Feb 23, 2014 at 21:05:55

 SOE LIVE 2013 Tulvarus
Last post by Tulvarus in The Forum on Jul 29, 2013 at 22:15:58

 LON Packs February 2013
Last post by Tulvarus in The Forum on Feb 02, 2013 at 22:20:27

 SOE LIVE 2013
Last post by Tulvarus in The Forum on Feb 02, 2013 at 22:18:47

 Moving in to a House
Last post by Tessil in The Forum on Aug 12, 2012 at 03:03:06

 Computer Opinion
Last post by Tulvarus in The Forum on Dec 02, 2011 at 20:01:05

 EQ2 BETA
Last post by Tulvarus in The Forum on Nov 06, 2011 at 12:38:26


   Toggle Content Coming Events
February 2018
SMTWTFS
01 02 03
04 05 06 07 08 09 10
11 12 13 14 15 16 17
19 20 21 22 23 24
25 26 27 28

Mon Feb 19, 2018
Event George Washington's Birthday
 
Tue Feb 20, 2018
Event Moonlight Enchantments Begins
 
Wed Feb 21, 2018
Event Moonlight Enchantments Ends
 

   Toggle Content Useful Links
The Dragons Armory - Character analysis
The EQ2 Wire - Breaking News and Commentary
EQ2i - The EverQuest II Wiki
EQ2U - Live Game and Character Data
EQ2Interface - User Interface Mods and Add-ins

Adornment Calculator
Guide to Velious Armor
EQ2Achieve

EQ2 Decorators
EQ2 Traders
Everseek - Furniture and House Items

   Toggle Content Information

CPG Dragonfly CMS

Powered by GNU

Powered by Apache

Powered by PHP

Protected by Suhosin

Powered by MySQL

W3C CSS

W3C XHTML 1.0

Valid CSS! Valid XHTML 1.0!
The logos and trademarks used on this site are the property of their respective owners.
We are not responsible for content posted by our users, the individual user assumes full responsibilty.
You can syndicate our news using the file news.php (RSS 0.91), or news2.php (RSS 2.0).

Interactive software released under GNU GPL, Code Credits, Privacy Policy